Discrete Particle Simulation for High-density Crowd

نویسندگان

چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Real-time density-based crowd simulation

Virtual characters in games and simulations often need to plan visually convincing paths through a crowded environment. This paper describes how crowd density information can be used to guide a large number of characters through a crowded environment. Crowd density information helps characters avoid congested routes that could lead to traffic jams. It also encourages characters to use a wide va...

متن کامل

Density Distribution and Local Behavior for Realistic Crowd Simulation

Virtual crowds are rapidly becoming a standard feature of large scale virtual environments. The incorporation of virtual populations enhances the realism of these environments. Effective algorithms have been formulated to govern the movement of individual avatars to give the crowds some semblance of intelligence, but often cover only one part of the simulation: collision detection, navigation o...

متن کامل

Counting in High Density Crowd Videos

We propose a method for getting an estimate count of people in very high-dense crowd videos by extending a static crowd count method. Due to the challenging problem of perspective, occlusion, clutter, and low resolution counting by detection is not possible. Therefore, existing methods use dense features to get an estimate count. We propose using the extra information of motion in videos to con...

متن کامل

Floor Fields for Tracking in High Density Crowd Scenes

This paper presents an algorithm for tracking individual targets in high density crowd scenes containing hundreds of people. Tracking in such a scene is extremely challenging due to the small number of pixels on the target, appearance ambiguity resulting from the dense packing, and severe inter-object occlusions. The novel tracking algorithm, which is outlined in this paper, will overcome these...

متن کامل

Authorable Dense Crowd Simulation based on Smoothed Particle Hydrodynamics

The control of dense crowd is a time-consuming and challenging task. There are always conflicts between detailed movements and the control of large-scale crowd. To solve this problem, we suggest the smoothed particle hydrodynamics (SPH) technique to express continuous flow with two authorable interfaces. To reflect the connectivity that occurs in a crowd, we use an authorable sociogram model. A...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Transportation Research Procedia

سال: 2014

ISSN: 2352-1465

DOI: 10.1016/j.trpro.2014.09.048